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Royal Scythe

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Everything posted by Royal Scythe

  1. CityRP Is In Development!! CityRP is now officially in development. The gamemode will be released when all the planned features are completed. Features (Completed - Under Development - Not Implemented) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Jobs (Citizen, Mayor, Police, Dispatch, Chief, SWAT, Combine, Medic, Fire Officer, Road Crew, Secret Service, Rebel) * Red Glow For Player Who You Can Kill On Sight * Yellow Glow For Players Who See You As Red * Blue Glow For NPC * White Glow For Dropped Items * Green Glow For Dropped Money * Job NPC Menu (Find Job, Quit Job, Get Equipment, Spawn Vehicles, Exit) * Citizen Vehicle Menu * Vehicle Spawner Entity Which Spawns Vehicles On The Closest Available Area * Admin Ranks (Director, Head Admin, Senior Admin, Admin, Moderator) * Admin Commands (Set Rank, Set VIP, Set Gender, Set Time, Set Money, Kick, Ban, Mute) * VIP Ranks (Ruby, Diamond, Gold, Silver, Bronze) * Helper Rank * Realistic Fall Damage * Global Chat System * Local Chat System * Local Voice Chat * Inventory System (Pickup Items, Drop Items, Use Items, Sort Items, Move Items) * Money * ATM Where You Can Deposit And Withdraw Money * Database To Store Userdata * Database Corruption Prevention * Temporary Housing (User Buys A House And Then It Gets Sold When They Disconnect) * Permanent Housing (User Buys A House For Larger Value But Keeps It Forever Unless They Leave The Server For Over A Week) * Keys To Unlock And Lock Vehicles / Doors That You Own * Store NPC Menu (Buy Items, Sell Items) * Drop Current Weapon / Drop Money * When a player becomes incapactated, they can be revived by a medic * After one minute the player can choose to respawn, after five minutes the player will die * Damaging the player further will decrease the time they have left until they can respawn / die * MORE FEATURES YET TO BE IMPLEMENTED
  2. As we approach our six month anniversary, the staff team have made some changes to the website... *Added New Garry's Mod Server (Virtual Realm) IP - -> Running "Extended Movement Mod 2" Gamemode -> Type !minecraft To Enter Our 2D Exploration Game *Removed Snow (Finally) *Removed Server Specific Ranks, (Server Director, Senior Admin, Admin, Moderator) Replaced With Generic Ranks *Removed CityRP Membership / Will Be Enabled When CityRP Releases *Added Donation Bar On Homepage For Supporting Website / Server *Removed Scythe Gaming Header
  3. Extended Movement 2 Is In Development!! Extended Movement 2 is an upcoming single player game built in our newest game rendering engine (Ingi Engine 5). The game is set in the year 2056 in a dystopian city where the government are corrupt and are on the hunt for the participants of "Project Bleed". Project Bleed was an illegally commissioned project to experiment on humans the effects of a newly discovered substance on their body's performance and strength. The substance made these test subjects stronger and faster than the average human. After the test subjects realised they were going to end up being excecuted at the end of the program due to their instability, they teamed up and broke out of the facility. As a result, the project was forced to shut down, and the government has commisioned a kill order for the test subjects still at large. With the strength and speed the test subjects contain, they fled to the rooftops of the city in hope of hiding from the government, however the government finally finds the secret base this causes the test subjects to flee the area. YOU are one of these test subjects. You must traverse your away across the city and fight the resistance in order for you to escape from the city once and for all, for you own survival. Extended Movement 2 will take a VERY long time to complete. As a result there will be development builds available for download on the website. You will need the Member++ Rank to download these builds. Once the game is released you will need Member+ Rank to download the game. Below is an inheritance view of the development of the game... Basic Game Engine Basic Models (Cubes) Advanced Models (Buildings Made Up Of Basic Models) Immersive World (City Made Of Advanced Models) Entities (Models Will Have Collision Detection) Player (Custom Entity With Movement Controls) Weapons (Can Shoot Enemies) Enemies (Custom Entities That Are Hostile) Basic Movement (Walk, Run, Jump) Advanced Movement (Climb, Roll, Tic Tac, Vault) Day / Night Cycle Sound System (Sound Emitters, Ambience) Textures
  4. Version 1.0.0


    Week 5 Code For University Assignment You Must Have Member Rank Or Above To Download This Content
  5. During the start of 2019 I embarked on a new project to help myself and other users Download files directly from the website, this would include user specific permissions and the ability for users to sell their code The following is a list of what's currently in Development and what's been completed * Downloads page created - https://scythegaming.net/files * Download permissions - Users with certain group are able to download different files (You need Member to download Premium) * Upload permissions - Users with Trusted rank or above can upload files * Custom permissions editor - Users with permission to upload can set their own permission level for downloads * Paid downloads - Users will have to spend money in order to unlock the ability to download * Membership downloads - Users with specific permissions can bypass the paid downloads filter
  6. Version 1.0.0


    Week 5 Testing Function Note that the names of functions begin with lower case The following is the code that converts vectors into string: struct Book { public: std::string category; std::string title; std::string author; std::string toString() { return "\"" + this->title + "\" by " + this->author + " (" + this->category + ")"; } }; Paste the following into BookPile.cpp std::string BookPile::toString() { // This function converts all of the data inside the array into a string so it can be compared with other arrays std::string Output = ""; for (Book b : BookPile::Stack) { Output = Output + b.toString(); } return Output; } replace BookPile.h with the following... #pragma once class BookPile { public: virtual bool addBook(Book b); // Change 'virtual bool' to void if it breaks your code void removeBook(); Book getNextBook(); void listAllBooks(); int getNumBooks(); std::string toString(); protected: std::vector<Book> Stack; };
  7. Royal Scythe


    Version 1.0.0


    Week2 Source Code For University Assignment
  8. Hello, Synrize here, recently the development of our website / servers has been slow. This is because Scythe and I have been working on our own seperate projects (My personal one is a standalone movement game) Last week Scythe had been offered a role as a developer for a new Arma 3 gamemode, as a result of this he has decided to resign from Scythe Studios. Because of this I have been promoted from Head Admin to Owner of Scythe Gaming, once Scythe returns (in a few years) he will regain ownership. As the new Owner of Scythe Gaming I have decided give a reboot to our services, the first project I embarked on was to create a new website that feels more professional. I am also creating a new gamemode for Garry's Mod entitled "EscortRP" where the player takes on the role of a citizen in a distopian future. Since the new website has only been online for a short while, below is a list of all the upcoming features: New Website Provider Secured Data Transmission (SSL / HTTPS) Forums Steam Integration - Used Later For Server / Website Database Sync Downloads Section Chat System - Users Can Communicate Between The Website And The Servers
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