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Royal Scythe

Extended Movement 2 Development

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Extended Movement 2

Is In Development!!

 

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Extended Movement 2 is an upcoming single player game built in our newest game rendering engine (Ingi Engine 5).

The game is set in the year 2056 in a dystopian city where the government are corrupt and are on the hunt for the participants of "Project Bleed".

Project Bleed was an illegally commissioned project to experiment on humans the effects of a newly discovered substance on their body's performance and strength.

The substance made these test subjects stronger and faster than the average human.

After the test subjects realised they were going to end up being excecuted at the end of the program due to their instability, they teamed up and broke out of the facility.

As a result, the project was forced to shut down, and the government has commisioned a kill order for the test subjects still at large.

With the strength and speed the test subjects contain, they fled to the rooftops of the city in hope of hiding from the government, however the government finally finds the secret base this causes the test subjects to flee the area. YOU are one of these test subjects.

You must traverse your away across the city and fight the resistance in order for you to escape from the city once and for all, for you own survival.

 

 

Extended Movement 2 will take a VERY long time to complete.

As a result there will be development builds available for download on the website.

You will need the Member++ Rank to download these builds.

Once the game is released you will need Member+ Rank to download the game.

 

 

Below is an inheritance view of the development of the game...

Basic Game Engine

Basic Models (Cubes)

Advanced Models (Buildings Made Up Of Basic Models)

Immersive World (City Made Of Advanced Models)

Entities (Models Will Have Collision Detection)

Player (Custom Entity With Movement Controls)

Weapons (Can Shoot Enemies)

Enemies (Custom Entities That Are Hostile)

Basic Movement (Walk, Run, Jump)

Advanced Movement (Climb, Roll, Tic Tac, Vault)

Day / Night Cycle

Sound System (Sound Emitters, Ambience)

Textures

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